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Hookedcast #61
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Latest Gaming News

Stefanie Fogel
Contributor
December 9th, 2009

Assassin's Creed 2 patch fixes Hideout bug

Assassin's Creed 2 patch fixes Hideout bug
Two days ago, I reported that an Assassin's Creed 2 fix was on the way for a game-breaking bug that would trap players in the Hideout in Sequence 11. Today, Ubisoft has released it's first patch for the action stealther on the PS3. A patch for the Xbox 360 version of the game is set to be released on December 11th.

Here are the patch notes from Ubisoft's website. They may contain slight spoilers so tread carefully!

Patch notes

Fixed: Situation specific bugs

Glyph
After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in "the truth menu".

Fast Travel
Some feedback states that Ezio loses the ability to interact with the fast travel stations.

Free roaming/Parkour
In extremely rare occasions a bug allows Ezio to walk on air.

Auditore Cape
When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.

Altaïr’s armour
While wearing Altair's armour the game crashes when performing multiple consecutive double assassinations.

Toscana
The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.

Water
Ezio and NPCs may get stuck beneath map if pushed in water.

Animus Loading Screen
There were reports of the game crashing while the player is in the Animus loading screen


Fixed: Mission specific issues

Sequence 05 Mission 01
The game froze after completing the mission and following certain steps.

Sequence 06 Mission 02
An extremely rare issue could make the game freeze while Ezio is fighting the guards.

Sequence 07 Mission 02
Sometimes the civilians knocked down by Rosa could “float”.

Sequence 07 Mission 07
When the user is in an open conflict, under specific situations the game crashed.

Sequence 08 “Venezia”
If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo's workshop and not on the tower.

Secret Location: “Vizitatione”
The user remains stuck after locking onto the agile guard with the gun.

Sequence 11 Mission 05
The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.

Sequence 14 Mission 02
The user falls through the texture if he is hit with rocks by the guards while climbing


Sound enhancement:

5.1 LPCM support