'DmC' does not run at 60fps

According to Capcom, their upcoming Devil May Cry reboot, DmC, does not run at 60 frames per second - it merely just looks like it does.

In a recent interview with Eurogamer, Capcom's Hideaki Itsuno stated that developer Ninja Theory used technical tricks to make the game appear that it was running at a higher rate than it really was.
“During the course of the development of Dragon’s Dogma,” Itsuno explained, “we did a lot of experimentation and happened upon some techniques for working with Unreal Engine, some fairly elaborate techniques, that allow for a controller responsiveness that gives the player the feel of 60 frames per second.”

Itsuno added, “60 frames per second is a speed the brain and the eye can catch up with and understand. But at 30 frames per second there’s a technique where you take advantage of the brain’s ability to fill in the blanks.”

“So even though you have it running at 30 frames per second, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames. Also, on the players’ side, we made some adjustments to the button response and when it’s reflected on screen,” Itsuno concluded.
However, after all of that Ninja Theory did confirm that the game will run at 60fps on the PC. They chose to go with the 30fps on consoles in order to maintain more on-screen content.

DmC is out in January.