Hooked Gamers - Get Your Game On!
  • preview
    Steel Battalion: Heavy Armor
  • review
    Sonic the Hedgehog 4: Episode 2
  • Screenshots
    Arche Age
  • Screenshots
    Dungeon Gate
  • Screenshots
    Atelier Ayesha
  • Screenshots
    Lime Odyssey
  • Screenshots
    Men In Black: Alien Crisis
  • Screenshots
    Mech Tactics
  • Screenshots
    Hyperdimension Neptunia V
  • Screenshots
    Crimson Dragon
Hookedcast #61
The GTA V trailer is discussed, as well as potential Game of the Year 2011 candidates.
Float player! Subscribe to the HookedCast

Latest Gaming News

JSnake
Contributor
December 9th, 2007

The joys of level-grinding

The joys of level-grinding

aaaahhh please don't kill us giant worm, we are under-leveled!!

I recently acquired a copy of Final Fantasy VI Advance for my trusty GBA (playing it on my DS, though). I am in mad love with the game. Especially considering it's a total upgrade of the original Final Fantasy VI, which is one of my favorite games ever. This remake is even better, but that is not the point of this article. You see, everything was going fine. I was going through the game with little to no problems and I only had to stop a few times along the way to gain an extra level or two. I was enjoying the faster pace as I remember having to do a substantial amount of grinding in the original game.

However, the pacing just grinded to a halt not too long ago. I happened to encounter a dungeon about three-fourths of the way through the game called The Phoenix Cave. This dungeon required me to split my party members into two teams. The problem? I had been adventuring all this time with my all-star team of my four favorite characters. So when it came to splitting into two teams, I knew I was screwed. I had completely neglected all of the other nine characters I had, leaving them with weak equipment and abysmally low levels. I contemplated splitting my team of four into two for each team, but I figured that wouldn't work. I was right. So my only other option was to beef up my other characters to a respectable level. I could do that. I would have to do that. But I'm damned if it wasn't going to be a total bitch.

The joys of level-grinding

excuse me but wtf r u doin

So I'm doing just that. Sitting here with my DS at my side, typing this, and fighting off random monsters. Did I mention I've been doing this for a good three hours? It's tedious stuff. That and I took this chance to level up my magic. Thing is, doing that takes even longer so I'll be sitting here long after my characters have gotten to the level they need to be. What keeps me going is the prospect of totally ripping up the final boss with all my fancy new magic and such.

I'd also like to talk about grinding in general. RPGs should scrap this stuff. I don't want it being taken to Final Fantasy 8 extremes (where monsters leveled up with you) because I like a bit of grinding here and there. It's when I'm sitting there tapping A for hours that I get annoyed. I'm also pretty sure my fellow gamers agree with me here. World of Warcraft is especially notorious for this as it requires tons and tons of experience to gain just one level. Pacing is one of the most important aspects of a game to me, and extraneous leveling brings the pacing to a screeching halt. Sometimes it can ruin a game. It certainly hasn't ruined FFVI for me; I still love the game to death, but some games would be masterpieces if not for their excessive grinding (looking at you, Final Fantasy III!).
Latest

Sonic the Hedgehog 4: Episode 2

The Eggman Strikes Back