This game took 2.5 years to make, but recouped development costs in 3 days

2D aerial combat game Luftrausers took two-and-a-half years to develop, but became profitable within 72 hours. The developer, Vlambeer, announced this via Twitter last week.

"Luftrausers just became profitable," states the tweet. "It had a two-and-a-half year development cycle. We are super overwhelmed and thankful."

Vlambeer is a two-man studio consisting of Rami Ismail and Jan Willem Nijman. It is interesting to compare this to larger, huge-budget AAA games, which are developed by so many people that they take months (if not longer) to turn a profit.

Luftrausers is currently available on Steam for $9.99.