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Hookedcast #61
The GTA V trailer is discussed, as well as potential Game of the Year 2011 candidates.
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HeliosAI
Contributor
September 18th, 2008

A visual sucker-punch, courtesy of Dead Space

When I first played Resident Evil, (the original) I understood why it was termed a "survival/horror" game. I stayed up late many nights with my room illuminated only by the flickering glow of the TV playing that game. I remember not playing with a specific goal in mind other than desperately trying to keep my intrepid characters Chris Redfield and Jill 'master of lockpicking' Valentine from suffering one form of horrific death or another. I also remember being generally scared shitless.

Since Resident Evil, I've played a lot of good, (and bad), survival horror games, but none that motivated me to move forward in the game and play to the best of my ability simply because I was scared to death of dying. Earlier today I watched a video of a boss battle from the upcoming "Dead Space" not only did it turn my stomach but it gave me a sort of gaming version of acid flashbacks where I remembered, very distinctly, why I ran for dear life from zombie-dobermans so many years ago. In watching the boss dispatch the intrepid space engineer, I'm viscerally reminded that maybe I'm not quite as inured to violence as I had thought and that empathy, even for a fictional video game character, can be a hell of a motivation.

Check out the video at GameCinemaHD
CAUTION: this video contains a minor boss battle and some people may consider it as a spoiler, though it doesn't contain any plot points. Also it is extremely violent.
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